Scyl Unlocked? Max Kael? Who To Build Next!
Hey there, fellow Raid players! Welcome to the ultimate guide on navigating one of the most exciting — and sometimes bewildering — stages of your Raid Shadow Legends journey: deciding who to build next when you’ve just scored an amazing champion like Scyl of the Drakes. It's a fantastic position to be in, guys! You've got your reliable starter, Kael, already maxed out and crushing content, and now a legendary powerhouse has landed in your lap. The big question looming is: how do you best allocate your precious resources, especially when a key damage dealer like Coldheart is still eluding your shard pulls? This guide is going to walk you through the entire thought process, helping you optimize your next champion build to push further in dungeons, tackle the Clan Boss, and conquer Faction Wars, all while keeping that casual, friendly tone we love.
Unlocking a legendary champion like Scyl is a game-changer, plain and simple. She brings an unparalleled level of utility, survivability, and crowd control that can single-handedly elevate your account's progression. But with Kael already doing his thing, and the infamous Coldheart nowhere in sight, the path forward isn't always immediately clear. Should you dump all your resources into Scyl right away? Or perhaps there’s more juice to squeeze out of your Kael? Maybe there are alternative champions you should be looking for to fill that Coldheart-shaped void? We're going to break down each of these champions, analyze their strengths, discuss their optimal gear and masteries, and then lay out a clear, actionable strategy for you. This isn't just about picking one champion; it's about understanding how each fits into your overall team composition and what synergistic benefits they bring. So, grab a snack, settle in, and let's get you ready to dominate Teleria!
Deep Dive into Scyl of the Drakes: Your New Legendary Powerhouse
Alright, let’s talk about Scyl of the Drakes, guys. Seriously, if you've just pulled her, give yourself a pat on the back because you’ve landed one of the absolute best free legendary champions in the game – and for good reason! Scyl is an absolute beast when it comes to keeping your team alive, controlling waves of enemies, and generally making your dungeon runs significantly smoother. Her kit is packed with incredible utility that makes her a cornerstone for mid-to-late game progression, especially in those challenging dungeons and even in the Doom Tower. She truly shines as a support-oriented champion with significant crowd control and passive healing, making her incredibly valuable in virtually every area of the game where survivability is key. Trust me, investing in Scyl will pay dividends.
Her passive skill, Spirit of the Drake, is simply amazing; it heals all allies by 10% of their MAX HP at the start of their turn. This constant, reliable healing means your squishier champions can survive longer, reducing the need for dedicated healers or allowing your existing healers to focus on other buffs or debuffs. Beyond that, her A2, Soaring Storm, is a fantastic Area of Effect (AoE) attack that also has a 30% chance to stun enemies. This stun capability is crucial for controlling dangerous waves in dungeons like Dragon, Ice Golem, or Spider, where enemies can hit hard or apply nasty debuffs. Combining her passive healing with an AoE stun means your team can recover HP while simultaneously preventing enemy attacks. And let's not forget her A3, Life Drain, which is another AoE attack that revives a random ally with 30% HP and fills their Turn Meter by 30% if it kills an enemy. This provides an invaluable safety net, especially when you're pushing higher stages and accidents happen. Lastly, her A1 is a basic single-target attack that can inflict a Decrease Speed debuff, further enhancing her control capabilities.
When it comes to gearing Scyl, your primary focus should be on survivability, speed, and accuracy. A Speed set is almost always a solid choice to ensure she takes more turns, applying her debuffs and proccing her passive healing more often. Pair this with an Immortal set for even more sustain, or a Perception set if you need extra Accuracy to land those stuns. Alternatively, a Stun set can turn her into an absolute crowd-control machine, giving her AoE attacks an additional chance to stun enemies, making her even more disruptive to enemy waves. For stats, prioritize SPD on boots, HP% or DEF% on chest and gloves, and a Resistance or Accuracy banner depending on your needs. Look for substats that boost her HP, DEF, SPD, and ACC. Aim for at least 200 Speed, and enough Accuracy to reliably land stuns in the content you’re tackling (e.g., 180-220 for most mid-game dungeons, higher for Doom Tower Hard). Masteries for Scyl are generally focused on the Defense and Support trees. Key masteries include Warmaster for some extra damage on boss fights, Lore of Steel if using set bonuses (especially Stun or Immortal), and Lasting Gifts to extend the duration of any buffs she might get. Defense masteries like Retribution and Cycle of Revenge can help her take more turns and counterattack, further enhancing her utility. She truly is a Swiss Army knife for your team, and you'll find her fitting into almost any dungeon team you can imagine.
Kael: The Unsung Hero You Already Love (and Maxed Out!)
Now, let's turn our attention to Kael, your trusty starter champion who's already fully maxxed out. Guys, don't underestimate Kael just because he's a starter! He's a phenomenal champion, especially for early to mid-game progression, and he continues to be relevant even into the later stages of the game. His primary strength lies in his powerful poison debuffs and respectable AoE damage, making him an indispensable asset for several key areas. Since you've already invested in him, it's worth understanding where he truly shines and if there's any further optimization you can do to make him even more impactful, even with Scyl now on your roster. He's not just a placeholder; he's a consistent damage dealer and debuffer that can carry teams through a ton of content, particularly those pesky boss fights that require consistent damage over time.
Kael's kit is straightforward yet incredibly effective. His A2, Acid Rain, is an AoE attack that has a 40% chance to place a 2.5% Poison debuff on all enemies. This is fantastic for clearing waves in dungeons quickly, as the poisons tick down enemy HP while you focus on other targets. His A3, Dark Blessing, is where he truly excels against single-target bosses like the Clan Boss or Dungeon bosses. It attacks one enemy 4 times and has a 60% chance to place a 5% Poison debuff for 2 turns. This can stack up to four poisons, delivering massive damage over time, which is critical for hitting those Clan Boss damage thresholds. Combine this with his A1, Dark Bolt, which also has a chance to place a 2.5% Poison, and you've got a champion who can consistently keep multiple poisons on targets. This consistent poison damage is exactly why he remains a top-tier choice for Clan Boss teams for a very long time, often out-damaging even some legendary champions in that specific role. He also doubles as an excellent campaign farmer, able to clear 12-3 Brutal quickly and efficiently, generating valuable silver and experience for your other champions.
Since your Kael is fully maxxed, the main question becomes: is he optimally geared and masteried? If he's still in the basic Lifesteal gear from early game, ensure it's 5-star or 6-star and fully ascended and leveled. A Lifesteal set is almost mandatory for Kael in the Clan Boss and many dungeons, as it keeps him alive through the self-healing from his poison damage. Pair it with an Accuracy set to ensure his poisons land reliably. For stats, prioritize Speed on boots (around 170-180 for early/mid-game Clan Boss), Crit Rate% on gloves for extra direct damage, and Attack% or HP% on chest depending on if you need him to be squishier but hit harder, or more durable. Crucially, aim for enough Accuracy to consistently land poisons – usually around 150-180 for mid-game content. For masteries, Warmaster in the offense tree is non-negotiable for Clan Boss, as it adds significant damage. The rest of his masteries should lean into boosting his damage (Crit Rate/Damage) and ensuring his poisons land (Accuracy, support tree). While Scyl brings utility, Kael brings the raw, consistent damage that many teams desperately need, and he fills that role incredibly well, especially when you're pushing for higher Clan Boss chests. So, don't bench your Kael just yet; he still has a lot to offer and works wonderfully alongside Scyl.
The Coldheart Conundrum: What to Do Without Her?
Okay, guys, let’s address the elephant in the room: the absence of Coldheart. It’s a common situation, and trust me, you are absolutely not alone! Coldheart is often highlighted as a must-have champion for many late-game dungeons, particularly Spider and Fire Knight, due to her incredible Turn Meter reduction and maximum HP-based damage. Her A3, Heartseeker, hits like a truck against bosses, and her A1, Arrow Rain, drains Turn Meter, making her invaluable for controlling boss turns. Without her, it can feel like you're missing a critical piece of the puzzle, but don't fret! There are plenty of alternative champions that can help you achieve similar results, and understanding these options is key to progressing efficiently. It’s all about finding champions that can replicate her core functionalities: Turn Meter control and Max HP damage.
First, let's break down the functions Coldheart provides. She offers phenomenal Turn Meter (TM) reduction, especially on her A1, which is crucial for Fire Knight and other bosses where you need to prevent them from taking turns. She also provides massive Max HP damage with her A3, which is the gold standard for melting high-HP bosses like Spider and Fire Knight. So, if Coldheart isn't in your roster yet, you need to look for champions who can fill these specific voids. For Turn Meter reduction, champions like Armiger (an Uncommon champion you can farm!), Alure (an Epic from the Dark Elves faction), or even Fellhound can be decent options. Armiger, in particular, is a fantastic option because he’s so accessible. Fully booked, with enough accuracy and speed, he can consistently deplete a boss's Turn Meter, effectively locking them out of turns. Alure is even better if you happen to pull her, as she has a 75% chance (100% with books) to reduce the Turn Meter by 25% on her A1, making her a TM control queen against bosses. These champions might not hit as hard as Coldheart, but they can replicate her control element, which is often the more critical factor.
For Max HP damage, which is essential for Spider’s Den and certain Doom Tower bosses, there are several great alternatives. Royal Guard (another Epic from the High Elves faction) is probably the most direct substitute, with his A2 dealing damage based on enemy MAX HP. If you get him, he's definitely worth building. Husk (an Epic from the Ogryn Tribes) also has a skill that deals damage based on enemy MAX HP, making him another viable option. Even Artak (a legendary from the Skinwalkers) can deal massive damage through his HP Burn synergies and AoE hits, and while not direct Max HP damage, he can make quick work of Spiderlings and bosses through different mechanics. If you don't have these, champions with strong HP Burn debuffs can also serve a similar purpose by dealing damage over time based on the enemy’s MAX HP. Champions like Ignatius, Ultimate Galek, or even Achak the Wendarin (for Spider specifically) can place HP Burn debuffs that chew through high-HP targets. While Scyl and Kael don't directly fill the specific Turn Meter or Max HP damage roles of Coldheart, Scyl’s AoE stun helps with wave control, easing the path to bosses, and Kael's poisons provide consistent damage that can contribute to overall boss takedowns. The key is to diversify your champion pool and keep an eye out for these crucial skills. Don't let the lack of Coldheart hold you back; there are always other champions waiting to step up!
Making the Big Decision: Scyl First, Kael Second, or Both?
Now for the big question, folks: who gets your precious resources first? It’s a common dilemma when you get a fantastic new champion, especially a legendary like Scyl, but already have a reliable, maxed-out Kael. The answer, as with most things in Raid, depends slightly on your immediate needs and where you’re currently struggling, but generally speaking, prioritizing Scyl for immediate investment is almost always the best move. Let me explain why, and then we’ll look at situations where Kael might still need some attention or how they can work together.
Scyl’s immediate impact on your account progression is immense. As a legendary champion, she requires legendary skill books (which are scarce!), but her raw kit provides unparalleled survivability and crowd control. Her passive healing alone will drastically improve your team's ability to clear higher dungeon waves and sustain through longer fights. Her AoE stun is a game-changer for controlling dangerous enemies, preventing them from attacking and applying debuffs. If you're currently stuck on certain dungeon stages, especially those with challenging waves (like Dragon, Ice Golem, or even progressing further in Faction Wars), building Scyl to 60, getting her masteries, and gearing her properly should be your top priority. She will instantly elevate the entire team's survivability, allowing your Kael to focus purely on damage without dying prematurely. Imagine your Kael, safely tucked away with Scyl’s passive healing, just relentlessly poisoning bosses. That's the dream, right? This means focusing on getting her to 6-star Ascension, fully leveling her up, and working on her masteries (Warmaster/Giantslayer is usually good for her, along with support/defense), and then her skill books. While books are tough, even without them, her base kit is phenomenal.
So, scenario one: Prioritize Scyl. Get her to 60, get her masteries, and give her solid gear (Speed/Perception/Immortal/Stun sets, focusing on SPD, HP%, DEF%, ACC). This will allow you to push further in almost all dungeons, improving your gear farm, and significantly boost your Faction Wars progression in the Barbarians crypt. She's also fantastic for Doom Tower waves, making those climbs much smoother. She’ll provide the stability your team needs to consistently clear content. Once she’s fully built, you'll feel a huge difference in team cohesion and longevity. She essentially lowers the gear requirements for the rest of your team because she keeps them alive longer. Think of her as your team's reliable backbone, holding everything together while Kael delivers the payload.
Now, for scenario two: Further optimize Kael. This really only makes sense if your *Kael isn't truly